We’re looking for a passionate and independent C++ Gameplay Engineer that is a bit of an engine and GPU API enthusiast and who is capable of working with proprietary technology. Experience in multi-platform game development on Windows and consoles and a strong knowledge of Open GL/ES, DirectX 12, and Metal 2 is preferred.
We are looking for exceptional character and environment Concept Artists, preferably with a genuine interest in history, to help bring our game and animation projects to life. Read More →
We’re looking for an experienced C++ Network Engineer (who is also a strategy game enthusiast) ready to work with our turn-based digital board game Serpents in the Mist and the proprietary Legendo technology that powers it. Experience in multi-platform game development and knowledge of Steamworks SDK, Open GL/ES, Metal 2, and DirectX 11/12+ is a big plus. If you’re familiar with low-level network protocols and know-how to tame any router (no matter how exotic) for NAT punch-through, we’d most likely hire you on the spot! Read More →
Are you a wizard animator and expert user of Adobe Animate and Toon Boom Harmony? We’re looking for traditional animation talent that has migrated to the digital era to work on our games and animation projects. Read More →
We are always on the look-out for experienced talent to work on our games, comics, and animated entertainment projects, so feel free to contact us at the e-mail address below. Include proof of your skills such as programming samples, GitHub or SVN repositories, artwork portfolios, and animation & showreels. Please note that at this point in time, we are unable to accept internships. Read More →
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