The Vertical Slice: How Developers Can Secure Funds and Publishing

February 1, 2020 — Before any business angel, soft-money bureaucrat, or publishing executive is going to sign off on any funding for a game project, they’ll more often than not expect to see the development team’s creative vision realized in the form of a short and polished playable demo, which in many investor and game publishing circles is referred to as the “vertical slice.” Read More →

C++ Network Engineer / “Serpents in the Mist” 2D/4K Turn-Based Tabletop Strategy

We’re looking for an experienced C++ Network Engineer (who is also a strategy game enthusiast) ready to work with our turn-based digital board game Serpents in the Mist and the proprietary Legendo technology that powers it. Experience in multi-platform game development and knowledge of Steamworks SDK, Open GL/ES, Metal 2, and DirectX 11/12+ is a big plus. If you’re familiar with low-level network protocols and know-how to tame any router (no matter how exotic) for NAT punch-through, we’d most likely hire you on the spot!

  • You own a modern, powerful MacBook Pro, iMac, or Mac Pro with a 4K display on which you’ve spent considerable time in Xcode.
  • You have fond memories of Advance Wars, Metal Marines, and Final Fantasy Tactics. You saw the potential in Banner Saga Factions long before anyone else. You’re also familiar with Sid Meier’s Pirates! and Carcassone.
  • You understand that cunning and intuition of a human player will easily outmatch any AI game opponent and that it’s nearly impossible to design a gameplay-intended AI that can beat an experienced player. You also understand that’s not really the point.
  • You are aware that front-end development and an intuitive GUI is an integral part of any strategy game, and that developing menus and user-interface is part of the job and in no way a trivial task. The user-interface IS the game, and if a multiplayer lobby doesn’t feel natural and accessible to players, that’s a highly serious problem.
  • You know that making games is not only very hard but also a clash of artistry and technology and marketing and iteration and timing and luck — and that it’s all about as predictable as the deaths of the starring cast in an early episode of Game of Thrones.

Read More →

Digital 2D Animator With Traditional Skills

Are you a wizard animator and expert user of Adobe Animate and Toon Boom Harmony? We’re looking for traditional animation talent that has migrated to the digital era to work on our games and animation projects.  Read More →

Senior Social Media Artist

We’re looking for a self-motivated and creative Senior Social Media Artist to join our digital marketing team. The work involves creating striking social media posts using art from various Legendo productions, reaching out to games media and influencers via e-mail, scheduling, and posting content, as well as responding to questions and comments on Instagram and Facebook and Twitter. The Senior Social Media artist will also be responsible for preparing newsletters and press-releases in MailChimp, as well as managing our various mailing lists. Read More →

C++ Gameplay Engineer / “Quest for the Golden Rage” Metroidventure ARPG

We’re looking for a passionate and independent C++ Gameplay Engineer that is a bit of an engine and GPU API enthusiast and who is capable of working with proprietary technology. Experience in multi-platform game development on Windows and consoles and a strong knowledge of Open GL/ES and DirectX 11+ is a requirement.

  • You have no problem finding your way around large code-bases, every issue you encounter is just another opportunity to improve existing code.
  • Your passion for side-scrolling adventure and action games is genuine. You’ve lost count of all the hours you’ve sunk into Dust: An Elysian Tale, Super Metroid, Ori and the Blind Forest, Streets of Rage, ActRaiser II, and last but not least, Delphine Software’s Amiga-classic Future Wars.
  • You understand that making games is not only very hard, but also a clash of artistry and technology and marketing and iteration and timing and luck — and that it’s all about as predictable as the deaths of the starring cast in an early episode of Game of Thrones.

Read More →

Freelance Applications (Remote)

If you’re not looking for a job, this might just be the gig for you.

We are always on the look-out for new and experienced talent, so feel free to contact us at the e-mail address below. Please include links to your works such as artwork portfolios and showreels. CVs should be sent in PDF format or as URLs (our mail-server does not accept Word Documents).

  • C++ Software Engineers (UE4 and/or custom-engine experience preferred)
  • 3D character, world and vehicle artists, animators and riggers (Maya)
  • Social media managers and content creators
  • Comic-book artists (pencillers, inkers and colorists)
  • Graphic designers (identity, branding)
  • Pixel Artists and 2D Animators (Photoshop/Asesprite, Animate/ToonBoom)
  • FPS Level Designers (incl concept artists)
  • Script writers, game authors, and novelists
  • Musicians, composers and sound engineers

Please send your resume or CV to with a descriptive subject-line such as “Legendo Freelance/Open Application”  if you are interested in any of the freelance positions above.


Legendo takes a detailed look at each and every application submitted. As such, we’ll be sure to contact you, personally, if we wish to continue the application process. We encourage applicants to check back often for future openings. People and projects move fast in the games industry, so keep in mind that to get a job, whether freelance/remote or onsite, timing and luck can be nearly as important as skill.

Please note that Legendo receives an overwhelming number of applications. Unfortunately, we are unable to respond to each and every request individually, and at this point in time, we are unable to accept internships. However, we do appreciate every e-mail sent, and we encourage aspiring game developers to keep trying (rest assured we’ve seen your e-mail and that sending it was not in vain, even if we aren’t able to respond.)



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