Although life as an indie is not for the faint of heart, there lies a kingdom of creativity in all of us

May 18, 2020 — Just an anecdotal piece of what it means to be an independent game developer. Every developer, of course, has their own story to tell, and here’s mine. When I was younger, I always felt a strong urge to create. I knew in my heart that I wanted to work in games, but I had no idea how to realize my life dream. Games are expensive to make (or so I thought) and my daytime occupation as a business software “programmer” was stable, safe, and well-paid. Read More →

Hard-Working Character/Landscape Concept Artists

We are looking for exceptional character and environment Concept Artists, preferably with a genuine interest in history, to help bring our game and animation projects to life.  Read More →

C++ Network Engineer (2D/4K Turn-Based Tabletop Strategy)

We’re looking for an experienced C++ Network Engineer (who is also a strategy game enthusiast) ready to work with our turn-based digital board game Serpents in the Mist and the proprietary Legendo technology that powers it. Experience in multi-platform game development and knowledge of Steamworks SDK, Open GL/ES, Metal 2, and DirectX 11/12+ is a big plus. If you’re familiar with low-level network protocols and know-how to tame any router (no matter how exotic) for NAT punch-through, we’d most likely hire you on the spot! Read More →

Digital 2D Animator With Traditional Skills

Are you a wizard animator and expert user of Adobe Animate and Toon Boom Harmony? We’re looking for traditional animation talent that has migrated to the digital era to work on our games and animation projects.  Read More →

C++ Gameplay Engineer / “Quest for the Golden Rage” Metroidventure ARPG

We’re looking for a passionate and independent C++ Gameplay Engineer that is a bit of an engine and GPU API enthusiast and who is capable of working with proprietary technology. Experience in multi-platform game development on Windows and consoles and a strong knowledge of Open GL/ES and DirectX 11+ is a requirement.

  • You have no problem finding your way around large code-bases, every issue you encounter is just another opportunity to improve existing code.
  • Your passion for side-scrolling adventure and action games is genuine. You’ve lost count of all the hours you’ve sunk into Dust: An Elysian Tale, Super Metroid, Ori and the Blind Forest, Streets of Rage, ActRaiser II, and last but not least, Delphine Software’s Amiga-classic Future Wars.
  • You understand that making games is not only difficult, but also a clash of artistry and technology and marketing and iteration and timing and luck — and that it’s all about as predictable as the deaths of the starring cast in an early episode of Game of Thrones.

Read More →

Freelance Applications (Remote)

If you’re not looking for a job, this might just be the gig for you.

We are always on the look-out for new and experienced talent, so feel free to contact us at the e-mail address below. Please include links to your works such as artwork portfolios and showreels. CVs should be sent in PDF format or as URLs (our mail-server does not accept Word Documents).

  • C++ Software Engineers (UE4 and/or custom-engine experience preferred)
  • 3D character, world and vehicle artists, animators and riggers (Blender or Maya)
  • Social media managers and content creators
  • Comic-book artists (pencilers, inkers, and colorists)
  • Graphic designers (identity, branding)
  • Pixel Artists and 2D Animators (Photoshop/Asesprite, Animate/ToonBoom)
  • FPS Level Designers (incl concept artists)
  • Scriptwriters, game authors, and novelists
  • Musicians, composers, and sound engineers

Please send your resume or CV to with a descriptive subject-line such as “Legendo Freelance/Open Application”  if you are interested in any of the freelance positions above.


Legendo takes a detailed look at each and every application submitted. As such, we’ll be sure to contact you, personally, if we wish to continue the application process. We encourage applicants to check back often for future openings. People and projects move fast in the games industry, so keep in mind that to get a job, whether freelance/remote or onsite, timing and luck can be nearly as important as skill.

Please note that Legendo receives an overwhelming number of applications. Unfortunately, we are unable to respond to each and every request individually, and at this point in time, we are unable to accept internships. However, we do appreciate every e-mail sent, and we encourage aspiring game developers to keep trying (rest assured we’ve seen your e-mail and that sending it was not in vain, even if we aren’t able to respond.)


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