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C++ Tools Programmer for THORODIN Game Engine

April 23, 2021 — Legendo Games is seeking a self-motivated tools programmer to create easy-to-use tools for the THORODIN engine that empower level designers and animators to create great games.

LOCATION

  • Remote.

EXPECTATIONS

  • Practical knowledge of C++ and multithreading.
  • Service-oriented attitude with an eye for efficiency and good UX.
  • A positive mindset viewing every issue as an opportunity to improve existing code.
  • Experience debugging across a variety of hardware configurations.
  • Timely, structured, and self-motivated individuals are preferred. Strong written English skills, verbal not that important.
  • Trustworthy with a high level of integrity to ensure project details remain confidential.

PLUSES

  • Three or more years of hands-on experience working with Xbox, Nintendo, or PlayStation.
  • Strong interpersonal and communications skills.
  • Proficiency in trigonometry and linear algebra.

PROJECT ORGANIZATION

  • Visual Studio 2019 and Xcode source code are hosted on GIT/SVN repositories hooked up to an easy-to-use issue tracker.
  • Legendo Games uses Discord, Facetime, and Signal to communicate.

Björn Larsson

Artisan executive and independent historian Björn Larsson leads Legendo's game-planning efforts with a hands-on approach to artwork and branding. Word in the woods is he reads plenty of compelling literature and often contributes to story-arcs for animation, games, and comics. Björn also manages Legendo Music.





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Invigorating fiction keeps the past alive. Subscribe for updates on Legendo’s animation, comics, games, and music projects.


Facebook: @Legendoverse