Draugablíkk was never new, and Draugablíkk never gets old. But not all are born with full Draugablíkk or truth-seeker rune-sight. To those who have it, the world is a very different place: they can sense the ancestral ghosts that surround us, the sleeping giants in the hills, and the great beasts and deities that others dismiss as legend. They know that myth is knowledge in which lies the initial origins of our creation.
Draugablíkk is danger, intrigue, dread, and blood feud; a world of forgotten wonder and shamanic mystery; a journey into the past where only the brave will survive, and only the lucky can prosper. In the wake of the primeval Hyperboreans and the legendary Aratta, from the Arctic to the Mediterranean, through ancient Persia to uncharted America, and beyond, Draugablíkk will reveal a forgotten world — and rediscover the secrets it has cloaked for too long.
Draugablíkk is also a musical, cultural, and historical project whose boreo-pagan folk sound blends traditional Scandinavian instruments and arrangements with Eastern influences such as ancient throat-singing and sky father shamanism. In addition, Draugablíkk draws inspiration from Proto-Norse, Gothic, Scythian, and Vedic culture, archeology, and folklore.
“Bravery is only half the victory.” — The Saga of Harald Hardrada
Starting in 2020 and 2021, several Draugablíkk projects will be released, including the turn-based tabletop strategy game Serpents in the Mist, boreo-pagan folk album NÍU: Blood of the Amali, and the short-form graphic novel and original novella To Særkland and Back Again.
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