jobs


Passion Work: Welcome to the “Not Your Usual Day Job” Section

Game development and animated entertainment take a long time and involve many talented people that carry out a wide variety of tasks. Everything cannot be planned or designed in advance, hence decisions get made all the time that continuously steer the direction of any creative project.

In today’s remote-first work environment, the shift to cloud-based team environments that rely on contractors is accelerating rapidly. In other words, if you are not looking for a regular job — we might have what you are looking for.

The above aside, skilled C++ programmers are welcome aboard full-time.

  • We advise aspiring game programmers to learn C++ and some assembler, do not give up, start small and keep pushing the boundaries of what you can do. Many want to make the next big third-person AAA game at first, or the next Minecraft-like internet phenomenon — however, you will quickly be overwhelmed and lose motivation if you set the bar too high.
  • Instead, set incrementally complex goals — step by step — and make sure to take time to reflect back at previous work (you will often laugh at how you did something while concluding you can now do it in a much nicer way.)
  • Do not specialize at first, work on rendering, engine architecture, setup a sample store page on Steam, explore basic gameplay logic, collision, and audio. Take time to understand not only how you want to work in the future, but also how others can work with you. This will force you to think of the entire game development process.
  • Lastly, have in mind games today are more like services than products. More often than not, this means programming work does not stop when the game launches — even mildly successful indie titles require patches and “community support” for years after launch.

Contact [email protected] if you are interested in working with Legendo. We will reply personally if we wish to continue the application process.

James Thor

James helps manage game development and animation projects in the role of Senior Producer at Legendo Entertainment. He was last seen working on Legendo’s new Dracula Twins game and an unannounced Wolfwar Saga title. Some say he knows the truth about magic. Also, he is fond of dogs, cats, and England.





Invigorating fiction keeps the past alive. Subscribe for updates on Legendo’s animation, comics, games, and music projects.

Invigorating fiction keeps the past alive. Subscribe for updates on Legendo’s animation, comics, games, and music projects.

Facebook: @Legendoverse