Mac Sound Effect Maestro

Posted by James Thor

This freelance job is for Mac users experienced in working independently with library sound effects as well as creating their own recordings. We’re primarily looking for a true craftsman and sound effect “integrator” to help us ensure the audio experience and UX of all Legendo Games is truly special.

Job Description

  • Testing sound effects in-game through repeat gameplay on your Mac or Apple TV to ensure functional and aesthetic quality of all audio. This means you need to play, quit, relaunch and replay the same portions of our games (on Mac) to ensure sound effects not only sound great but also “feel” right.
  • Working with engineers and producers to understand and help get the most out of the FMOD audio system (which we use for all our games.)


  • Remote/Offsite (communication via Discord chat, voice, and/or video).

Required Skills

  • You understand that making games is not only very hard, but also a clash of artistry and technology and marketing and iteration and timing and luck — and that it’s all about as predictable as an episode of the Breaking Bad series.
  • You’ve been using macOS for many years. You own a MacBook Pro or an iMac. We wouldn’t mind if you also own an Apple TV 4K (or a Nintendo Switch or an Xbox One.)
  • Strong technical background since you will be implementing and testing sound effects independently using macOS beta-versions of our games that may not be entirely stable nor feature-complete.
  • Avid gamer. You love platform games and turn-based strategy games. You may also have a soft spot in your heart for air-combat action games and action RPGs.

Include a sound-reel (show-reel) with your application that has multiple in-game examples of your audio design and implementation. Make sure to indicate your exact contributions.

Please send your resume or CV to if you are interested in this position.


Please note that Legendo receives an overwhelming number of applications. Unfortunately, we are unable to respond to each and every request individually, and at this point in time, we are unable to accept internships. However, we do appreciate every e-mail sent, and we encourage aspiring game developers to keep trying (rest assured we’ve seen your e-mail and that sending it was not in vain, even if we aren’t able to respond.)

Also be aware that Legendo takes a detailed look at each and every application submitted. As such, we’ll be sure to contact you, personally, if we wish to continue the application process. We encourage applicants to check back often for future openings. People and projects move fast in the games industry, so keep in mind that to get a job, whether freelance/remote or onsite, timing and luck can be nearly as important as skill.

James Thor
Associate Producer at Legendo Games. Now working on Serpents in the Mist and Dracula Twins R2: School's Out. Englishman born in Sweden and living in Estonia. Two games I'll never forget is Might & Magic VI and Heart of Darkness. Contemporary favorites include Dead Cells, Magicka, Mortal Kombat, and Flying Tigers: Shadows Over China. Occasionally, I lose my mind and login to my Twitter account.


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