C++ Gameplay Engineer Co-Op ARPG — Legendo Games

February 1, 2022 — Legendo Games is on the lookout for remote, passionate, and independent C++ Software Engineers with an interest in side-scrolling action RPGs with experience in developing games using custom engines and proprietary technology.

Tasks include but are not limited to co-designing, implementing, and adjusting new game logic and gameplay mechanics, and also to further develop Legendo Games’ in-house engine THORODIN™.

We hope to find a highly motivated, independent, focused, and organized person capable of working on multiple tasks at the same time. We use Discord to communicate and Visual Studio, Xcode, and Git/Sub-Version to manage code, describe tasks, follow-up on issues, report bugs, and to maintain content.


  • You have no problem finding your way around new code-bases, every issue you encounter is just another opportunity to improve existing code.
  • Your passion for action RPGs and side-scrollers is genuine. You have lost count of all the hours you’ve sunk into Suikoden, Streets of Rage, ActRaiser, and The Witcher.
  • You understand that making games is not only difficult but also a clash of artistry, technology, marketing, timing, and luck — and that oftentimes, game development is about as predictable as the deaths of the starring cast in an early episode of Game of Thrones.
  • Exceptional C++ skills coupled with strong math abilities and object-oriented programming.
  • Solid understanding of gameplay systems: camera, physics, player control, game objects, and related logic and AI.


  • Improve, refactor, and optimize existing code using Visual Studio and/or Xcode.
  • Analyze, debug, and fix errors recurringly for clean, working builds with a minimum of compiler errors and warnings.
  • Learning our proprietary THORODIN™ engine architecture, from game interface to graphics API interface.
    • Maintain THORODIN™ across multiple platforms.
  • Ongoing development of clean, well-structured, and portable C++ code.


  • Prior experience with GPU APIs and proprietary engines on consoles, Windows, and/or macOS.
  • Experience working on PlayStation, Nintendo, and/or Xbox console platforms would be advantageous.
  • Using tabs and fighting spaces, you write simple, data-oriented code that is easy to read, possible to debug, somewhat easy to maintain, and difficult to optimize (since you’ve already optimized it in a way that would not only challenge John Carmack but as as a side-effect fully explains quantum theory).
  • Strong written and verbal English skills.


  • The scheduled development cycle is 2.5 years, including post-launch maintenance.


  • Remote

This role is a remote position. Send your resume/experience overview to [email protected] if you are skilled and interested in this position. We will contact you, personally, if we wish to continue the application process.



Legendo Games

Headquartered in Sweden, Legendo Games manages a number of micro-team game development studios.

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