Posted by James Thor
We’re looking for a passionate and independent C++ Gameplay Engineer that is a bit of an engine and GPU API enthusiast and who is capable of working with proprietary technology. Experience in multi-platform game development on Windows and consoles and a strong knowledge of Open GL/ES, DirectX 12, and Metal 2 is preferred.
Tasks include but are not limited to co-designing, implementing, and adjusting new game logic and gameplay mechanics, and also to further develop and maintain our proprietary in-house engine THOR™.
We hope to find a remotely located, highly motivated, independent, focused, and organized person capable of working on multiple tasks at the same time. We use Visual Studio, Xcode, RedMine, and Git/Sub-Version to manage code, describe tasks, follow-up on issues, report bugs, and to maintain content and artwork assets.
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Please send your resume or CV to hr@legendo.com if you are interested in this position.
Legendo takes a detailed look at each and every application submitted. As such, we’ll be sure to contact you, personally, if we wish to continue the application process. We encourage applicants to check back often for future openings. People and projects move fast in the games industry, so keep in mind that to get a job, whether freelance/remote or onsite, timing and luck can be nearly as important as skill.
Please note that Legendo receives an overwhelming number of applications. Unfortunately, we are unable to respond to each and every request individually, and at this point in time, we are unable to accept internships. However, we do appreciate every e-mail sent, and we encourage aspiring game developers to keep trying (rest assured we’ve seen your e-mail and that sending it was not in vain, even if we aren’t able to respond.)
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