History

Before we became Legendo Entertainment we were called Iridon Interactive. After six successful years of trading as Iridon – during which we gained extensive experience of the international game publishing and development sectors with titles such as Total Soccer 2000 on PC, Pure Pinball on Xbox, and Turbo Turtle Adventure on GameBoy Advance – we decided it was time to change our name and direction. So in 2004 we became Legendo Entertainment and started developing games based on myths, legends, classic novels and historical events. We’ve never looked back since. While the development of our games is distributed to top talent from the US, Spain, UK, Poland and Australia, our headquarters remain in Sweden. That’s one thing that hasn’t changed. Perhaps it’s the tropical weather that keeps us here.

At Legendo we want to make sure that everyone can enjoy our products no matter where they live, which is why our games are available through retail and electronic distribution channels in over 50 (that’s more than 49 but less than 51) countries around the world, but you need not worry about not understanding them as they are often localized to each country’s language.

So what have we achieved since setting up Legendo? Well, in 2005 we released our first product under the Legendo moniker: zany platform adventure The Three Musketeers, inspired by Alexandre Dumas’ classic novel. As vivacious Musketeer Porthos you embarked on a swashbuckling adventure of swordplay and puzzle solving in a bid to rescue your captured comrades. It wasn’t long before the plaudits began rolling in, with the game receiving a nomination for Family Game of the Year at the 2006 Game Awards in Sweden and critical acclaim from leading casual gaming review site Gamezebo.

But that was just for starters. More success quickly followed in the form of 2006’s 3D platform romp Dracula Twins, in which Dracula’s son and daughter were tasked with thwarting the evil Doctor Lifelust from using their father’s blood as an elixir of life. Just one of the many great comments we received came from legendary UK PC gaming magazine PC Zone, which commented that “It’s obvious from the outset just how much skill and attention to detail has been put into this, with the 3D engine almost on a par with many full-priced retail platform adventures.” High praise indeed for a game developed with a fraction of the resources of most retail products.

Keen to maintain our momentum, we quickly turned our attentions to our next project Attack on Pearl Harbor, a frenetic historical flight combat game that approached the infamous battle and ensuing conflict from the perspectives of both the US and Japan. Not only was the action intense and exhilarating, we also ensured it was packed full of historically accurate WWII fighter planes. Attack on Pearl Harbor was lavished with critical acclaim, receiving 84% from GamingTrend, 78% from PC Gamer magazine, 74% from PC Format and 7.0 from Gamespot.com, which praised the game’s, “engaging campaigns and fast-flowing action.”

But that’s not the end of our story, because next up for us was the release of the (ahem) fiendishly addictive PC puzzler Spooky Spirits. The game charted the adventures of Becky and Tim, a pair of wacky spirit wardens banished to Earth to hunt down runaway ghosts called Spookies, which they’d allowed to escape from the Netherward – a place where naughty ghosts are locked up to prevent them from haunting innocent humans. Amongst a number of glowing reviews was the one from Casualexplosion.com, which awarded the game a whopping 8.5/10 and proclaimed that Spooky Spirits is, “one gorgeous game,” featuring, “A high level of polish and pizzazz.”

With Spooky Spirits done and dusted we began to channel our energies into the remastering of The Three Musketeers for Wii: due out spring 2009 in North America and soon after in Europe. This revamped Wii version, which we’re calling The Three Musketeers: One for All, will allow players to control sword attacks by swinging the Wii Remote while controlling Porthos using the Nunchuk.

So how about the future? Well, we’re currently developing for the PC and Nintendo’s Wii console, and we’re more determined than ever to establish ourselves as a multi-format digital download publisher and developer of quality products. As soon as we have more news, we’ll be sure to let you know…